top of page

February 2021

2/1/21-2/7/21

​

This week was primarily helping with cameras once again along with working with the animator to see their opinions on the camera. Additionally, started applying the input of some members I asked for critique for the pocket watch texture adjustments after fixing up the UVs. So far so good.

​

2/8/21-2/14/21

​

The neighborhood layout was updated with the proper placements of houses and the bus, so the characters in the previously worked on scene had to be updated. Once the animator got the characters moved in place, I repositioned the cameras to fit in the new positions. Actually helped redoing the cameras cause I think the angles of these shots, though only slightly different from the previously set cameras, is a bit better.

​

2/15/21-2/21/21

​

Work was a bit slower this week due to personal reasons including the anniversary of the passing of my mother. Worked with an animator to be sure the cameras were still working along with offering critique to animations. The team seems to be doing well and getting on alright, which is motivating.  

​

2/22/21-2/28/21

​

After last week, I worked primarily on helping animators by taking their scenes to set up render layers and AOVs, along with adding some lights to scenes when necessary to help with the cell shading of Shine and Muerto. Offered with some critique and file cleanup/organization, especially with the new renders coming. Putting the scenes I was setting up into deadline for rendering and most of them seemed to come out okay, but there were some errors regarding textures during the renders, so I'll be checking in with the group/seeing if it's a case of the scenes needing to have references updated again.

​

​

bottom of page