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November 2020

11/1/20-11/7/20

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I wasn't able to start working until halfway through the week as I was trying to help my roommate while our other roommate was at work, but I started trying to rush some animation work, as that took precedence this week. Unfortunately, I found out I was doing a scene that wasn't 100% included in the final animatic, and yet someone else who didn't look at the sign up sheet still ended up taking it. As I had to restart the scene, with a very limited time, including being unable to fully contribute to the latter half of the scenes I signed up for due to the circumstances around this time, my work is embarrassing and I regret being unable to help my group further this week beyond render cleanups. 

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11/8/20-11/14/20

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Despite our goals and clearly communicated deadlines for the rendered scenes, there were a number of people who still did not know this deadline existed, somehow. There was also the cases wherein group leads (my group), despite the fact it was communicated that we needed to have renders turned into Tia for compilation before the end of the weekend so we could check for issues, did not get our renders to her until the other day. I'm feeling better somewhat as my roommate is recovering well, so I tried to work on some more textures for what we ended up having to leave as stand in textures.

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11/15/20-11/21/20

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With the critique from the last renders, I worked with the group as I could on crunch animation and adjusting renders as I could as the critiques were fresh in mind. I worked on main textures like reworking the wall textures and looking into fixing up the animation for the scenes I was responsible for. I believe I may be coming down with the flu that my roommate brought back from the hospital, but so far doing fairly okay. Can confirm it is not covid due to the symptoms and my roommates previous experience with covid earlier in the year.

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11/22/20-11/30/20

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Thanksgiving break. I had planned to do work for the group but found myself almost unable to function due to the flu. I am fortunate this sickness overlapped with break, but upset I wasn't able to contribute much until the end of the month with some animations clean ups and texturing tests for some objects, such as the grandfather clock.

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